Prompts for Logo Concepts
An image model will not hand you a finished logo. It has no concept of vector geometry, no idea that the mark has to survive being stamped on a pen, and it cannot keep two strokes the same weight across a shape. What it is genuinely good at is producing marks — the idea of a logo, the visual angle, the thing you then redraw properly. Prompt for that, and the results are useful. Prompt for a deliverable, and you get something that falls apart the moment you look closely.
Say What the Mark Is, Not What the Brand Is
The most common failure is describing the company instead of the drawing. “A logo for a friendly sustainable coffee roastery that feels artisanal and welcoming” contains almost nothing a person could draw. The model responds by inventing coffee beans, leaves, a cup, a sunrise, and some lettering, all crowded into one badge.
Describe the mark itself. A single coffee cherry rendered as one continuous line. A bean shape formed from two overlapping crescents. A steam curl that also reads as a leaf. You are supplying the concept — the model is supplying execution. That division of labour is where this actually works, because the interesting part of a logo is the idea, and models are much better at rendering an idea than at having one.
Constraints on form matter more here than in any other kind of prompt. Flat, two colours, no gradient, no shading, thick even strokes, centred on plain white. These sound restrictive because they are, and restriction is the whole point: a logo is defined by what it leaves out. Without those clauses you will get a soft, shaded, mildly three-dimensional illustration that no one could ever reproduce in one colour.
Pick a Logo Tradition
Marks belong to recognisable families, and naming the family gets you a coherent result faster than any adjective. A 1970s corporate identity mark, geometric and bold. A hand-carved woodcut emblem. A minimal Swiss monogram. A vintage enamel badge. A modernist pictogram in the manner of airport signage. Each of these carries stroke weight, complexity and colour behaviour bundled together.
Once a family is named, the useful additions are structural, not decorative: circular lockup, symmetrical, negative space forming the second shape, monoline. Words like “modern”, “premium” or “clean” describe a feeling about the result and will not change the drawing.
Generate Wide, Then Redraw
Treat every generation as a sketch page. Ask for the same brief many times rather than refining one output toward perfection — the model cannot refine toward a producible mark, so extra rounds spent tidying are wasted. What you are looking for is a single arrangement of shapes you had not thought of.
Then take that arrangement into vector software and build it properly, with real curves and consistent weights. Everything that makes an image model bad at logos — the wobble, the near-symmetry, the slightly different stroke on the left side — disappears when a person redraws the idea. The concept survives, and the concept was always the part worth having.
